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Tee for Two

Thursday, 20 April 2017 15:33:04 Europe/London

After an illness and a very wet summer I gave up golf, it was a game which I enjoyed as one might describe the bottom level. I sold up my clubs, golf trolley and all the accessories a keen but poor golfer collects to try to improve their game. I still have numerous “how to improve your game” books and DVDS. But the space in time after I’d finished and started something else I got to thinking wouldn’t it be nice if someone invented a set of clubs that would always shoot the ball just were you wanted it. The more I thought about it and its implications the more I felt a book coming on, this is how “Tee for Two” was born.

As I am a woman it seemed right to place it in the female professional game with its competitiveness sponsorship and behind the scenes dealing, mix those with the personal relationships formed on and off the tour, it was just asking to be written. I must mention it is a work of pure fiction but readers have told me for all that it is plausible in the circumstances governing the story and an enjoyable read.

The synopsis

Gemma Stanford professionally was a leading woman golfer consistently in the top ten and admired by an enthusiastic following. Behind the public image was a girl becoming increasingly unsure of herself, buffeted by misfortune and in need of a strong male guidance. Having parted with her long time caddy who had fulfilled the role until he became too demanding of matters outside golf.

Finding a new caddy, dealing with her sponsors, writing articles, attending photo shoots, giving interviews and a million other things pressured Gemma to take a holiday with an old girlfriend in her cottage in Wales. During her stay an attractive male forced himself upon her, not immediately welcome he gradually seduced her into a short relationship. Her need to return to London broke up the affair as his lack of understanding of her busy life lead to a jealous parting.

Eventually Gemma found a suitable handsome male caddy to work with on a continuing basis. Their partnership was so successful both professionally and personally that they became lovers and decide to marry. All was well for several month when Craig was killed leaving Gemma distraught. Dave her male from Wales still dreaming of their relationship and deeply attached to her had found out of Craig’s demise and helped her through this dramatic aftermath.

After a considerable time of creating confidence deepening their love, Gemma came to rely wholly on Dave and eventually asked him to become her manager and caddy, and this is where the story really starts.

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How to Hide the Smell of Weed - Klyde (Weedub)

Tuesday, 2 August 2016 11:47:14 Europe/London

Whilst we all enjoy savoring the pungent aroma of the finest buds, there's no denying that the smell can as much a curse as it can be a blessing. We are all drawn to a fine smelling bud like moths to a flame, but this also includes people who we would prefer didn't know about the finery in our bud jars and growrooms. We can't choose who comes sniffing around, but we can do everything in our power to make it less likely that they catch a hold of the scent. Whether you're a relative newbie or a seasoned amateur there is plenty you can learn from this fantastic little 'how to' guide. Various ideas for masking the smell of a growing/curing room are included, along with some top tips on how to conceal the smell when you are out enjoying your chosen strain in a less-than-conspicuous location. Simple. straight-forward and surprisingly deep. A must have. 

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Ready Player One - Ernest Cline

Tuesday, 2 August 2016 11:43:27 Europe/London

It's been a long time since I finished a book and then immediately wanted to read it again, but since I reached the conclusion of this little gem I haven't been able to start reading anything else. Maybe it's the fact that it references lots of 80's pop culture, maybe it's the fact that it's a gaming nerd's dream or maybe it's because it's a terrifyingly plausible modern dystopia which is both exciting and nightmarish in equal measure. Whatever it is, I need more of it. Cline sets the majority of his near-future novel in the virtual world that has replaced what we know as the internet (the OASIS) and his plucky protagonist finds himself caught up in a videogame challenge of epic proportions. Imagine Charlie and the Chocolate Factory by way of 1984, with a kick-ass soundtrack to imagine you are listening to, and you still can't fathom how much of an enjoyable book this is. A truly excellent adventure. 

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